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Dan Dennison

Technical Artist & Vice President of Design

Military-Grade Precision in Industrial Safety Simulation Design

Dan leads visual design and 3D asset production for CoAxiom's simulation projects. With expertise spanning 3D modeling, texturing, lighting, and technical implementation, he creates immersive training environments that balance realism with performance constraints.

His military background (U.S. Air Force) brings disciplined attention to technical accuracy and procedural detail—critical for safety training and industrial simulation scenarios. Dan specializes in creating high-fidelity equipment models, facility environments, and interactive objects that accurately reflect real-world industrial settings.

At the EARTh Center, Dan develops 3D educational content and interactive visualization tools for technical education programs. His technical art expertise includes shader development, lighting optimization, and asset pipeline management for browser-based Unity WebGL deployment.

Dan's programming knowledge allows him to implement interactive systems, create custom Unity tools, and optimize scene performance—ensuring visual quality doesn't compromise simulation responsiveness.

Technical Expertise

The Skills Serving You

3D environment & asset modeling

100%

Unity lighting & shader optimization

100%

Technical accuracy for industrial/safety scenarios

100%

Asset pipeline & version control

100%

WebGL performance optimization

100%

C# scripting & Unity tool development

100%

Military precision & procedural accuracy

100%

Credentials

  • Educational Technology Developer, ATEEC and EARTh Center (NSF-funded)

    10+ years

  • U.S. Air Force veteran

    4 years

  • 3D art & technical development

    10+ years

  • Industrial environment specialization

    15+ years